Rocky – Play Rounders Unblocked Games https://www.playrounders.com Play Rounders - Games for the Gamers Wed, 11 May 2022 22:22:25 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.7 Assassin’s Creed YouTuber Beats The Series Taking No Damage https://www.playrounders.com/assassins-creed-youtuber-beats-the-series-taking-no-damage/ https://www.playrounders.com/assassins-creed-youtuber-beats-the-series-taking-no-damage/#respond Wed, 11 May 2022 22:22:25 +0000 https://www.playrounders.com/assassins-creed-youtuber-beats-the-series-taking-no-damage/ Picture: Ubisoft An Assassin’s Creed streamer didn’t just beat a match on the highest difficulty without taking damage, he beat the entire 12-game series, from the first Assassin’s Creed to Assassin’s Creed Valhalla. On April 11, Hayete Bahadori uploaded the second half of his damage-free run in Valhalla, completing his long and impressive feat. When […]

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Eivor fights an enemy in Assassin's Creed Valhalla

Picture: Ubisoft

An Assassin’s Creed streamer didn’t just beat a match on the highest difficulty without taking damage, he beat the entire 12-game series, from the first Assassin’s Creed to Assassin’s Creed Valhalla. On April 11, Hayete Bahadori uploaded the second half of his damage-free run in Valhalla, completing his long and impressive feat.

When I play Assassin’s Creed, I hide in tall grass for 50 years as I shoot enemies one by one. Bahadori, on the other hand, runs free through the Holy Lands. And he’s not fazed when forced into direct boss fights in the newer games. One of my favorite boss fights he’s done takes place in Valhalla, where rather than dodging or blocking Hemming’s lightning attacks, Bahadori grabs them randomly and throws them back to the draugr. While watching his videos, I’m excited to see Assassin’s Creed games again.

Pandemic lockdowns are the mother of innovation, and Bahadori began racing without damage at the height of the covid crisis. Star Wars: Fallen Order of the Jedi was his first successful no-damage challenge race, but he wanted a bigger challenge. He told Kotaku that he likes games that reward “stealth, subtlety, precision, and various approaches to a given storyline.” Assassin’s Creed seemed like the perfect fit, as he was already a fan of the series.

Bahadori stuck to certain rules: the health bar could not drop below 100%, from the “first possible instance [of] damage to the end credits of the game.” From Brotherhood to Syndicate, all levels had to be 100% synced (meaning all objectives were completed), with no reloads or restarts for gameplay advantage. All races were played on the highest difficulty, starting with Origins (this is the first time the series had difficulty modes). He also didn’t use glitches to ignore game content, as he was very serious about the intentions of the developers. If he failed at a single objective, he would start the whole race again. He acknowledged that the series would often have instances of forced damage scripted by the developers, which he did not factor into his run. Each time he was forced to take damage, he wrote it down in his Youtube descriptive.

While Bahadori makes challenge racing easy, completing games without taking damage actually took a lot of preparation. In his first game, he focused on identifying problem sections. In his second part, he used an iterative process to find strategies that would help minimize or eliminate risk. Bahadori was not attempting a speedrun, but he adapted many techniques from the speedrunning community.

However, not all existing strategies were viable. In order to achieve a damage-free run in his lifetime, Bahadori focused on techniques that would reduce the risk of his attempts. They had to be repeatable and they had to be consistent. He rejected strategies that required relying on luck. Through diligent practice, Bahadori estimates he’s probably failed over a thousand times. Including his practice hours, almost every game lasted around 100 hours. Valhalla, however, took a huge 800 hours due to the length of its main campaign, and Black Flag took 250 hours due to how some of the challenges were based on luck.

Bahadori took up the actual challenge on October 16, 2021, from the original Assassin’s Creed. He took a break from his regular streaming schedule to avoid burnout from his engineering job and to spend more time with his daughter. He played the games in his spare time and uploaded them to YouTube whenever he succeeded. This gave him time to play Assassin’s Creed more quietly. I say quietly, but he still beat 12 games in nine months while encountering outrageously difficult conditions he had imposed on himself. Despite his efforts to minimize the effects of RNG, there was a specific section in Assassin’s Creed Brotherhood that forced him to rely on luck. When Ezio uses the Apple of Eden, he is sometimes hit by crossbow attacks that Bahadori had no defense against. The positioning of enemies was also “random”, causing a number of resets. And naturally, this segment comes towards the end of the game, so a bit of unlucky damage here meant abandoning what had been a perfectly good run and starting all over again from the beginning. Talk about painful.

In his Reddit post chronicling his achievement, Bahadori offers his own personal ranking of the series, along with his picks for AC games with best stealth, best story, best global aesthetic, and other categories. He says his favorite entry for the challenge was Odyssey, because game designers did not force the player to take damage. What he liked least was the first Assassin’s Creed, which he felt too “dependent on the camera” when protecting against attacks, which makes it “RNG heavy”. He thought Unity had the best stealth gameplay, while Valhalla had the best combat due to its more complex parry system. He said Syndicate needed the most reboots due to the number of bugs. Some of the most useful tools for his damage-free run were the Smoke Bomb, Hook Blade, and Rope Dart. It is also posted individual essays about the different challenges in each game, which might help you if you’re looking to take on your own challenge.

The streamer also does damage-free runs for other games, after clearing Batman: Arkham Knight and Lego Star Wars: The Skywalker Saga barely take a hit. Bahadori said via email that he is currently working on a no-damage run for God of War. I have no doubt that he will succeed.

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Article source https://kotaku.com/assassin-s-creed-no-damage-valhalla-origins-odyssey-ezi-1848913255

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Assassin’s Creed Syndicate Has The Best Ending Of The Series https://www.playrounders.com/assassins-creed-syndicate-has-the-best-ending-of-the-series/ https://www.playrounders.com/assassins-creed-syndicate-has-the-best-ending-of-the-series/#respond Mon, 08 Mar 2021 00:41:27 +0000 https://www.playrounders.com/assassins-creed-syndicate-has-the-best-ending-of-the-series/ Image: Ubisoft When I think of Assassin’s Creed games, I often remember big cities, cool assassinations, climbing high towers, and maybe a few sea songs. I rarely remember how these games end because they often have forgettable or boring endings, sometimes with bad boss fights. Assassin’s Creed Syndicate therefore stands out as an exception with […]

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Illustration from the article titled Assassin's  s Creed Syndicate has the best ending of the series

Image: Ubisoft

When I think of Assassin’s Creed games, I often remember big cities, cool assassinations, climbing high towers, and maybe a few sea songs. I rarely remember how these games end because they often have forgettable or boring endings, sometimes with bad boss fights. Assassin’s Creed Syndicate therefore stands out as an exception with its fantastic final mission and boss fight.

Oh, and in case it’s not obvious, spoilers for Assassin’s Creed Syndicate below.

Illustration from the article titled Assassin's  s Creed Syndicate has the best ending of the series

I’m not going to explain the whole story of Assassin’s Creed Syndicate, but here’s a quick recap to get you up to speed. A bad Templar controls London and is an asshole. Twins Evie and Jacob Frye come to London, meet another stabbed man, Henry Green, and work together to defeat the big bad Templar, Crawford Starrick. (He’s got a bad mustache and things.)

Finally, after many missions and side quests, you reach the end of the game. Starrick goes to attack and kill the Queen of England in her palace during a grand ball and the two twins and Green must sneak, stop him and find an ancient Isu artifact buried under Buckingham Palace. (It’s an Assassin’s Creed game, so it’s legally required to be part of the ending.)

What makes this mission so wonderful is the way Syndicate uses both twins at the same time. For most of the game, the twins are separate characters that you swap between whenever you want. But this final mission brings them together and creates one grand final mission that uses them both in different ways. Evie, clad in a full dress, must rely on social stealth to reach the blueprints that will reveal the location of the vault, which is located somewhere below the palace. Meanwhile, Jacob must climb around the palace, taking out the impostor guards and freeing the kidnapped and tied up real royal guards.

Allowing you to play with both twins at the same time is not only a great way to use Syndicate’s two main characters, but it also helps the entire final mission feel bigger and more exciting than any other mission in the game. game. You even meet the queen. It’s a big problem.

Finally, after the wily Starrick obtains the key to Isu’s Hidden Vault, Jacob and Evie pursue him and a grand final boss fight ensues. But again, like the first part of the mission, this final fight alternates between the two twins. You attack Starrick as such, then get knocked back, then the other twin dodges Isu’s magical walls of light and attacks again. On paper, this may seem repetitive. But in practice, you tend to feel like you and your twin are working together. And that makes Starrick a more intimidating and interesting villain.

Illustration from the article titled Assassin's  s Creed Syndicate has the best ending of the series

Screenshot: Ubisoft / Kotaku

This is the biggest criticism I have with this ending. Starrick is supposed to be the big bad in the game, but he’s so far removed from what’s going on while you’re playing that I didn’t really care about him or his goals. But the final mission works despite this by using the twins as tandem weapons. Maybe it would have been nice if more of the game used them as partners like this, but holding back until the end makes the final mission and the fight more exciting and compelling.

While more recent Assassin’s Creed games have allowed players to choose between male and female main characters, neither succeed as well as Syndicate. By having the two characters playable and fully realized as separate people, with their own goals and personalities, it allows the story to better build on them and it allows Ubisoft to cast them both into the final mission to create. the best ending of the series to date. .

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Illustration from the article titled Assassin's  s Creed Syndicate has the best ending of the series

Illustration from the article titled Assassin's  s Creed Syndicate has the best ending of the series

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Article source https://kotaku.com/assassins-creed-syndicate-has-the-best-ending-of-the-se-1846200499

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