Surveillance – Play Rounders Unblocked Games https://www.playrounders.com Play Rounders - Games for the Gamers Sun, 07 May 2023 11:14:22 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.7 Please Watch This Amazing Overwatch x Dallas Mavericks Video https://www.playrounders.com/please-watch-this-amazing-overwatch-x-dallas-mavericks-video/ https://www.playrounders.com/please-watch-this-amazing-overwatch-x-dallas-mavericks-video/#respond Sun, 07 May 2023 11:14:22 +0000 https://www.playrounders.com/please-watch-this-amazing-overwatch-x-dallas-mavericks-video/ Last night I was browsing TikTok in the middle of an edible descent, and I came across something so ridiculous, so grating, so shiny, that I couldn’t believe I hadn’t seen it before. It’s called Maverwatch, and it’s a 2018 buzz video for the NBA’s Dallas Mavericks that features its star players as Overwatch characters. […]

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Last night I was browsing TikTok in the middle of an edible descent, and I came across something so ridiculous, so grating, so shiny, that I couldn’t believe I hadn’t seen it before. It’s called Maverwatch, and it’s a 2018 buzz video for the NBA’s Dallas Mavericks that features its star players as Overwatch characters.

Learn more: NBA Star Luka Doncic Is Overwatch Grandmaster Mains Zarya

Edited to look like an Overwatch gameplay clip, which highlights a particularly gnarly play (usually a multi-kill) at the end of each match, this minute-long video looks like something my high brain concocted in a dream. But it’s not. This clip is real, and every second is piercing, a weird mix of car crash tragedy and knee-high comedy. You can’t deny, however, that the editing is top-notch, with the all-too-familiar sounds pointing to an Overwatch kill, Overwatch police showing rival player ‘kills’ getting delayed, and the game playing music. swelling between each delivery by a wooden NBA player of a line of heroes.

Athletes are, on the whole, not known for their acting and line-reading skills. In the rare chance of having an athlete with a bright personality who can actually say dialogue without sounding like a kid having to read aloud during class, teams will push him to the forefront of marketing materials and business opportunities (Eli Manning, Tom Brady) or even letting them star in a movie (LeBron James, Michael Jordan). I can say with some confidence that none of the 2018 Dallas Mavericks players have the same je ne sais quoi as James or Brady, but that only makes the Maverwatch experience better.

The man behind Maverwatch

The clip begins with Dirk Nowitzki aping Soldier: 76’s ultimate ability line (“I’ve got you in my sights”) while pretending to activate an imaginary visor before moving on to clips of him sinking three.

“Dirk got Soldier because he’s the tough former leader of the team,” Austin Guttery, former in-game media designer for the Dallas Mavericks and creator of Maverwatch, told Kotaku via email.

The second player highlighted is former Mavs center Deandre Jordan, who claims to pop a Lucio ultimate (“oh, let’s break it down”) under the nickname “Shootscio.” Help me. “Jordan got Lucio because of his great defensive plays and his ability to keep the team alive,” Guttery explained.

But when it came time to assign a character to Mavericks point guard and Grandmaster Overwatch player Luka Doncic, things got a little heated. “Luka really wanted to be Hanzo, since he’s the one he usually plays against, but there was one player on the team, Wes Matthews, who was known to pretend to shoot a bow and arrow after every shot during matches, so naturally we HAVE to make him Hanzo,” Guttery said. “I chose Luka to be Junkrat because of his blonde hair. Luka was the least bit salty and tried to convince us to make him Hanzo, but we had already shot the role of Wes, and we only had one quick hit with each player each year.

“Luka really, really wanted to be Hanzo” – Austin Guttery, video creator

Other players were assigned based on how much connection Guttery could make between them and an Overwatch hero — or if he thought they could mimic a character’s movements well enough. No, I can’t help but laugh at Luka pretending to fire a Junkrat RIP-Tire.

Aside from the drama that accompanied Mavs players being assigned their Overwatch counterparts, Guttery says it took him ages to get the video approved because his boss “didn’t really know what Overwatch was.” . But telling him that Doncic was a huge Overwatch fan “really helped sell him.” The clip was shot during the team’s media day and played on arena screens during a lull in the game to a “pretty good reaction” from fans.

But when Guttery shared the video on Redditwhich is probably where this TikToker found it, it got in quite a bit of trouble.

“I almost got fired!” he said happily. “Once our videos are released in-game, we generally don’t upload them until the end of the season, or unless we get permission from [owner Mark] Cuban to lead them. But I was so excited with how this one turned out that I really wanted to see how the Overwatch community would react to it. So I posted it on Reddit and within a day it exploded… It finally caught the attention of my boss who was, uh, pretty upset that it was there, and he was afraid that if Cuba saw, we wouldn’t no longer be making videos for them, so I deleted it. Luckily, Cuba never got wind of it, so it wasn’t a problem.

But Overwatch developer Blizzard actually saw the video and sent Guttery a “really nice Widowmaker figurine” which the team kept in the office. And now that same video is making the rounds on social media again. Time is a flat circle, but Luka Doncic is no longer a main Hanzo. It’s Zarya now.

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Article source https://kotaku.com/overwatch-luka-doncic-dallas-mavericks-tiktok-video-1850410600

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Overwatch 2 Disabling Aim Assist Ruins Fun For Console Players https://www.playrounders.com/overwatch-2-disabling-aim-assist-ruins-fun-for-console-players/ https://www.playrounders.com/overwatch-2-disabling-aim-assist-ruins-fun-for-console-players/#respond Wed, 12 Oct 2022 12:27:10 +0000 https://www.playrounders.com/overwatch-2-disabling-aim-assist-ruins-fun-for-console-players/ Image: Blizzard While Blizzard was preoccupied with effectively powering Overwatch 2 off and back on last night and accidentally did a third of his heroes temporarily unplayable In an effort to fix issues that only affect two, players have taken umbrage with another part of the struggling hero shooter: the disabling of aim aids for […]

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Junker Queen destroys the ruler of Junkertown using her ultimate, Rampage.

Image: Blizzard

While Blizzard was preoccupied with effectively powering Overwatch 2 off and back on last night and accidentally did a third of his heroes temporarily unplayable In an effort to fix issues that only affect two, players have taken umbrage with another part of the struggling hero shooter: the disabling of aim aids for console players in cross-matches with other on PC.

Back in June 2021, Blizzard has announced that Overwatch is going crossplay, allowing PC, PlayStation, Nintendo Switch and Xbox players to play together. While its implementation did some good by allowing players to bundle the payload across platforms, a Redditor noted that there was a major downside to the cross-play experience for console players. . Yesterday, Redditor KellySweetHeart posted a message on the r/Overwatch subreddit highlighting how crossplay disables aim aids for console players during matches with PC players, leading to a “significant decrease in their aiming consistency” and spoiling the fun for everyone involved.

Read more: Overwatch 2 Is More Buggy Than Blizzard Admits [Update: Entire Characters Pulled ATM]

“For some it’s just a hindrance, but others just find it less fun to play being disadvantaged in this way,” KellySweetHeart said in the post. “It’s a total disappointment because PC gamers are already performing better on average, so it hits like a double whammy.”

KellySweatheart told Kotaku that this has been a problem for gamers since crossplay was implemented in 2021, but is now causing renewed frustration as interest in the game increased again following the release of OW2. .

“People don’t understand that disabling aim assist for some players makes them totally useless in the PC pool and that directly reflects in their game stats when they play,” he told Kotaku.

While the reasoning behind disabling auto-aim could be dismissed as a way to make competitive play fair between console and PC players, other Redditors chimed in, saying it shouldn’t matter because the modes competitive games cannot be played in crossplay. In any event. This gave credence to many Redditors responding to KellySweetHeart’s post to make the case that aim aids should be enabled during fast-paced games of OW2, since people there only play for fun in first place.

“If they don’t, at least let console gamers plug an M&K into their consoles and just match through an input device. (Other games do this very well)”, a Redditor wrote.

“Imagine playing any shooter, but instead of a mouse, you’re given a flight simulator joystick to use to try aiming. That’s what it’s like to play on a controller without any aiming aid. another said.

“I had no idea this was something going on in PC lobbies and now it explains why the characters I play always feel ‘off’ when I play with my PC friends”, wrote another Redditor.

Kiriko gives Genji and Hanzo a boost.

Image: Blizzard

Some people on Twitter have also expressed their annoyance with the disabling of auto-aim for console players in crossplay.

“Overwatch 2 having crossplay enabled by default but controller players not getting any aim assist, that’s fucked lol,” a Twitter user said.

“I just realized that with Overwatch 2, if you play cross-platform, it punishes console players by disabling aim assist for them in PC lobbies. Usually it’s the other way around lmao , ” wrote another Twitter user.

“The biggest issue I have with #Overwatch2 is the lack of aim assist when playing PC lobbies. I finished playing with my friends on PC after today. I really love the crossplay in this game, so much fun,” another Twitter user said, ending his tweet with this emoji →?‍♂.

It would be economically disconnected, to say the least, to suggest that gamers with this problem simply buy a PC. Nonetheless, KellySweetHeart, apparently anticipating that some readers might suggest this, nipped the line in the bud in an edit to his post, saying the reason he and his friends aren’t buying PCs is because they can’t. not afford it.

“The hundreds or thousands of dollars they would need to invest in a rig capable of running OW2 versus the MSRP-rated PS5 would be the difference of months of bills,” KellySweetHeart said.

He added that not being able to buy a PC doesn’t mean it doesn’t deserve to play OW2 with friends, and that players shouldn’t be “segregated based on the price of their hardware.”

And for those who might think that aim assist would be an overpowered perk for console players if implemented in crossmatches, KellySweetHeart thinks otherwise. “As for the aim assist, mechanically speaking it works very well. [in Overwatch 2] and is much more subtle compared to other games with crossplay enabled and I think it gives the game a more competitive grit,” he told Kotaku.

Kotaku has contacted Blizzard for comment.

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Article source https://kotaku.com/overwatch-crossplay-aim-assist-pc-console-advantage-1849644283

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Activision Makes ‘Diversity Tool’ For Overwatch 2, Call of Duty https://www.playrounders.com/activision-makes-diversity-tool-for-overwatch-2-call-of-duty/ https://www.playrounders.com/activision-makes-diversity-tool-for-overwatch-2-call-of-duty/#respond Sat, 14 May 2022 10:31:04 +0000 https://www.playrounders.com/activision-makes-diversity-tool-for-overwatch-2-call-of-duty/ The post Activision Makes ‘Diversity Tool’ For Overwatch 2, Call of Duty appeared first on Play Rounders Unblocked Games.

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Characters in Overwatch 2 are rated based on their gender identity, body type, abilities, ethnicity, culture, sexual orientation, and more.  via Activision Blizzard's diversity tool.

Image: Activision Blizzard

Today, Activision Blizzard fulfilled its daily oopsie quota by blogging about how the publisher’s affiliates apparently used a special tool to help develop more “diverse” characters. He apparently thinks he can accomplish this without, I don’t know, talking or hiring marginalized developers. Why rely on pesky, fallible humans when we have powerful data to tell us we’ve reached enough diversity points to start a new video game culture war? The numbers don’t lie. I mean, look at this. It’s obvious, isn’t it? The well-designed graphic says it all, clearly and calmly.

Damn, I’m glad that technology allows us to solve racism, sexism, ableism and all the other problems facing video games. Who knew it was so easy? When former Overwatch director Jeff Kaplan said he “would hate for diversity to ever feel flattering, like we just had this spreadsheet with a bunch of checkboxes,” Activision Blizzard really took that to heart. Alright, not really.

I’m being sarcastic, but in many ways it’s hard to contain how maddening it is. It’s not just that anyone thought such a complex problem could be solved with a glorified Dungeons & Dragons character sheet that makes no sense. And it’s not just that Blizzard is in the midst of a slew of ostensible “diversity” disasters right now, including allegations of sexual harassmentinability to recruit or retain marginalized talentand persistent union tensions.

But a number of people probably not only built this thing, but also wrote the blog, got interviewed for it, and then signed it off to share it with everyone. The reaction on the internet to the post and the tool it describes has been utter disbelief, and rightly so. Consider the fact that no one there saw this coming, amidst all the other complete PR disasters. What does this say about Activision’s real ability to address the endemic issues that have come under public scrutiny over the past year and that the publisher has repeatedly pledged to to resolve ? Right now, it looks like no one in charge is really capable of that, if that’s what they’re offering.

And make no mistake, this is a public relations disaster. I’m not just saying this because I disagree with the basic premise that you can, as the blog post states, use a handy, practical tool to magically “dissect their own assumptions” and quickly, avoiding “token characters” and achieving “true representation” by identifying “more diverse character narratives” that go beyond “mere appearance”. Humans struggle with these things not because we We’re mere mortals who can’t understand the primitive logic of 1s and 0s, but because getting to a better world is a painful process. You can’t speed it up. The moment you try to take a shortcut is the when you are no longer engaging with the real problem.

While addressing these issues may involve tools, Activision Blizzard has proven time and time again that it’s at the stage where it needs more education, guidance, and mentorship from real people with skills. non-technical to help establish a basic understanding of what diversity means before you can even think. on creating a tool like this. When a company like this it takes years to introduce a black woman in a video gameI cannot believe in good faith that he has the ability to “measure” what diversity is or means, let alone implement it well.

But even if we take the thing in itself, it makes no sense. Can you look at any of the visualizations shared in the blog post and tell me what they might mean?

A visualization of Activision Blizzard's new diversity tool.

Screenshot: Activision Blizzard

I guess there’s some logic to this, maybe logic that’s only explained and known to people who regularly use the tool, but even suggesting that you can list something like “capacity” is completely silly. What is ability 0? What does it mean when the image in the blog post says someone has “sexual orientation: 0.357”?

How can you put that in front of someone and not feel weird about what you did or what you say?

While hardly significant, the use case examples cited in the blog post will not be compelling to the average person. There’s Call of Duty Vanguard, a game that Activision not only tried to distance himself from, but the one that friends actively hate because it has diversity. Then his other example is Overwatch 2, a game that almost everyone asks, “Why does this exist?“Are these just reasons to set something aside? No, certainly not. But they add to the top of an already crappy pile. Nobody’s gonna say “Ooo, they used that to the Call of Duty that disappointed everyoneAgain, the levels of marketing failure here are unfathomable.

So yeah, it’s not the most compelling way to package what’s already a tough sell for people who want change but don’t think it can be achieved through representation alone. Nor for those other people who think just putting a woman in a video game is inherently too political.

But maybe it was inevitable. Technology is in many ways the most extreme manifestation of whiteness and capitalism, structures that actively invest in defining, codifying and ranking markers of identity in order to maintain power and profit. The marginalized are seen only when useful, and then only in the most degrading terms, for shitty ends. Identity is key to achieving these goals. After all, if you can develop a system for, say, defining things like gender or race, you can use that information to “inform” broader choices, like making sure your character designs are diverse from more complex way.

In reality, more often than not, such data is used to monitor, imprison and monitor identities that are put under the microscope, often by people outside their own communities. In this case, whether the entities collecting the data realize it or not, its most direct effect will be to better equip them to deflect criticism from the very parties they claim to want to hold accountable. It’s funny how it works.

Why hire more people of color when you have software that already tells you what to consider, or worse, that might make you think you already know what is what? Do you really have to think about your biases if the character you created spits out a 3, 4, and 5 on the computer’s diversity scale? Those are some pretty good numbers, man! Now that we’ve sorted that out, it’s time to spend some quality time develop realistic horse balls. Polish is king.

“The traits and metrics are applicable to broader entertainment verticals, including TV, film and literature,” the blog post read. “The only change required if used in these verticals would be the base traits, which would need to be calibrated to be relevant to the genre and universe in which each character exists.”

Activision Blizzard’s blog post ends by saying that ultimately it’s just a tool, and ultimately it’s always up to the people behind the wheel to make the choices. But not before betraying a more grandiose vision of a world that lives under the influence of its tool, and therefore of its master logic.

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Article source https://kotaku.com/activision-blizzard-diversity-tool-overwatch-2-call-of-1848924832

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Overwatch 2 Beta’s Big Scoreboard Updates, Explained https://www.playrounders.com/overwatch-2-betas-big-scoreboard-updates-explained/ https://www.playrounders.com/overwatch-2-betas-big-scoreboard-updates-explained/#respond Sun, 01 May 2022 02:05:22 +0000 https://www.playrounders.com/overwatch-2-betas-big-scoreboard-updates-explained/ Image: Blizzard Overwatch had an untraditional approach to scoring. Typically, competitive shooters like Apex Legends and PlayerUnknown’s Battlegrounds keep a running list of kills, points, and team standings on a shared dashboard. Overwatch, instead, used a less specific system that awarded individual gold, silver, and bronze medals based on objective kills, objective time, damage done, […]

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Low, close-up image of Overwatch 2's newest character, Sojourn, sliding down a deserted street with her gun pointed straight ahead.

Image: Blizzard

Overwatch had an untraditional approach to scoring. Typically, competitive shooters like Apex Legends and PlayerUnknown’s Battlegrounds keep a running list of kills, points, and team standings on a shared dashboard. Overwatch, instead, used a less specific system that awarded individual gold, silver, and bronze medals based on objective kills, objective time, damage done, and healing done.

If you weren’t a fan of the medal system, you’ll be happy to hear that Blizzard has completely revamped the score ladder for Overwatch 2 beta testing (which, by the way, you can still access looking at the Overwatch League opening weekend) by implementing a more typical scoreboard. Let’s go over everything you need to know about the change so you never have to hunker down in a corner crying over how little you know about the Overwatch 2 dashboard. We’ve all been there.

What am I looking at here?

I hope you weren’t attached to the little personal trophies that flicker on your screen at the end of a match, because medals have been completely eliminated. They left. Goodbye, shiny medals visible only to me. While we commit murder, Overwatch’s fire system – a meter that would fill based on activity and reward your character by framing their icon in Gatorade blue flames – was also found dead on the street.

According to Blizzard patch notes released April 28, there’s no longer a need for shot and medal systems as the new dashboard features “real-time key stats for all players in the game, including kills and deaths”. The scoreboard also “intentionally mirrors other games and competitive sports”, which is even visible in its current design: it’s a tilting rectangular layout with sleek navy, pink and white categories all spilling out. details of your team’s performance and enemy team’s performance.

So I can’t die 4,500 times in peace anymore?

No you can not. The new dashboard allows everyone on both teams to see each other’s enemy kills, assists, deaths, damage and healing, although there is still some level of individualized breakdown that shows the your character’s weapon accuracy, defensive assists, and kill streaks.

Ultimately, according to these patch notes, Blizzard says the main goal of the change is to provide “a more accurate and easier to read view of data related to each player’s performance.” Notably, Blizzard also writes that it plans to “revisit the Fire system in the future”, and since we’re still very much in beta, you can probably expect changes to the finer details of the board.

Will my significant other leave me because now they can see that I’m a bad support player?

God, I hope not. In fact, I hope they will. Looks like you’re better off without them. Either way, this brings up an important conversation players are having about the scoreboard and the quality of their Overwatch 2 experience.

Again, since we’re still in beta, this is mostly hypothetical, but some players are worried that the very public dashboard will encourage aggression in chat. Of course, the current state of Overwatch’s voice chat wasn’t an idyllic gamer garden either.

Women know how frustrating and predatory chat rooms are may beand no matter who you are, online strangers will not hesitate to scold you in the ground. Competitive shooters like League of Legends are notorious to breed ill will even within your own team – a disappointing side effect of living in a world where people sometimes care more about winning than having fun.

Personally, I think it’s possible that the scoreboard could have a negative impact on Overwatch 2 chat rooms, although the existing hostility in competitive games tells me that the issue goes much deeper than whether the number of statistics is public or private. As a gameplay mechanic, however, the scoreboard is incredibly useful for players who want to more accurately gauge their performance. Most beta testers seemed to find the board a beneficial and welcome overhaul, but there’s still time for everyone to provide feedback to Blizzard.

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Article source https://kotaku.com/overwatch-2-beta-new-scoreboard-medal-system-updates-ex-1848861025

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