crytek – Play Rounders Unblocked Games https://www.playrounders.com Play Rounders - Games for the Gamers Fri, 30 Jun 2023 17:04:26 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.7 This Gothic Shooter’s First Female Boss Is Perfectly Terrifying https://www.playrounders.com/this-gothic-shooters-first-female-boss-is-perfectly-terrifying/ https://www.playrounders.com/this-gothic-shooters-first-female-boss-is-perfectly-terrifying/#respond Fri, 30 Jun 2023 17:04:26 +0000 https://www.playrounders.com/this-gothic-shooters-first-female-boss-is-perfectly-terrifying/ Hunt: Showdown is oppressive to the extent that fear is oppressive, turning vines into snakes and the wind into spirits. But the game never lets you catch your breath and realize that the spider slithering up your leg is just a shadow, and the sudden darkness around you is no sign that you’re dying, but […]

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Hunt: Showdown is oppressive to the extent that fear is oppressive, turning vines into snakes and the wind into spirits. But the game never lets you catch your breath and realize that the spider slithering up your leg is just a shadow, and the sudden darkness around you is no sign that you’re dying, but that sunset has come and gone without you noticing.

Even if you were entitled to a few seconds looks, the PvPvE first-person shooter makes sure that your every natural angst comes true. The 19th-century Louisiana bayou in which it is set is a sweltering, humid stage for betrayal and cosmic horror, and the bounty-hunting game’s new boss – she’s the fifth and first to be female. – Rotjaw only makes it more punishing. If it wasn’t, it wouldn’t be Hunt: Showdown, Developer Crytek told me in an email.

Hunt: Showdown’s first female boss

“If it’s not scary and you’re not nervous from the start of a game, [worrying] about other hunters and things that gnaw at night then it’s not Hunt,” said narrative director Richard Danksy.

Rotjaw is a biter by birth. The frighteningly sized alligator smacks its deadly mouth at you despite the twisted metal cage constricting it (she wears it more like a sundress than a lapel for her powerful, bloated body). She came with the game Tide of Shadows Live Eventwhich runs until August 23 and adds story content and new weapons.

Image: Crytec

But while Rotjaw is fresh meat, ever since Hunt was released in 2018, its developers “knew [a gator] was an essential element for the dark bayou setting we wanted to create,” says lead character artist Hugo Guerra.

The idea just needed to be refined. At first, “we struggled with the technical aspects of implementing Rotjaw within the confines of our game,” Guerra explains. Crytek was sure he wanted Rotjaw to be Hunt’s first “wild target”, meaning he wouldn’t be confined to an enclosed space. “compound” area like the existing bosses. “It added an extra level of complexity in terms of rigging and navigation.”

Finally, the team made a technical breakthrough in 2022. Rotjaw was able to start clinging to its final form after Crytek created “a quick mock-up that served as a proof of concept” and decided to “[dive] head first in development,” Guerra continues.

She didn’t have to struggle too much – some things about her were predetermined. “A good antagonist should fit well into Hunt’s core loop,” says design director Dennis Schwarz. “It’s not just about fighting them, it’s also about tracking them down and securing your[[[[bounty token reward, on which other players can try to kill you]. “Most of the drama of Hunt: Showdown takes place in its PvP elements, making bosses “first and foremost enablers and keepers of the world.” [bounty] everyone wants to claim.

Bosses “cannot be too easy, but also not too hard for players to kill. At the end of the day, […] coming up with a plan on how to extract their bounty is what matters,” continues Schwarz.

Fight Rotjaw

Hunters who find Rotjaw will quickly discover that she likes to bite. Then she likes to rip, bark, and send sky-blue electricity around her like she lives in a protective storm cloud, not a vulnerable stream of gray water.

She gently turns around after a few well-timed attacks, but those willing to read her story might feel bad about it. Rotjaw is “very motherly, nurturing and protective,” says Danksy. “We’ve never had a female target before, so the time seemed right to add one.”

Concept art shows Rotjaw standing in front of a black background with glowing blue eyes.

Early concept art like this helped establish just how awesome Rotjaw is in-game. Image: Crytek

A mutant alligator might not be your perfect mom, but her character model should inspire some empathy anyway. While Rotjaw only insidiously emerges at night or under a newly added sheet of rain from Hunt, players can still see the dull reflection of the shattered metal cage that failed to contain her, but weighed her down.

“Often we combine different elements in our monsters to create something new and fresh,” said art director Stefan Heinrich. “That’s where the idea for the cage came from, along with the partially rotten, skeletal appearance of the alligator. One can only imagine the kind of horrific experiences that were inflicted on this poor creature that filled her with so much rage.

When encountering, Rotjaw appears to have black holes for his eyes, but you can see them fill with sky-blue electricity if you get too close. Electricity crackles around its wide-open mouth as well, and the bayou heightens the danger. But you, his money-loving enemy, keep approaching.

Rotjaw’s been through some shit before. She is sensitive to it. So, as you work your way through Hunt: Showdown to find her first female target, make sure you don’t underestimate her. You could shed blood in its water.

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Article source https://kotaku.com/hunt-showdown-rotjaw-concept-art-crytek-interview-1850595643

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The Publisher You’ve Never Heard Of Owns A Ton Of Games https://www.playrounders.com/the-publisher-youve-never-heard-of-owns-a-ton-of-games/ https://www.playrounders.com/the-publisher-youve-never-heard-of-owns-a-ton-of-games/#respond Mon, 02 May 2022 18:07:57 +0000 https://www.playrounders.com/the-publisher-youve-never-heard-of-owns-a-ton-of-games/ Image: Volition/Deep Silver The video game industry is currently undergoing a tidal wave of consolidation, and Swedish holding company Embracer Group is using it to become one of the newest players in a rapidly shrinking space. A few years ago, most people had never heard of it. Now it’s bigger than rivals like Ubisoft and […]

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A rich man salutes his latest big gambling deals.

Image: Volition/Deep Silver

The video game industry is currently undergoing a tidal wave of consolidation, and Swedish holding company Embracer Group is using it to become one of the newest players in a rapidly shrinking space. A few years ago, most people had never heard of it. Now it’s bigger than rivals like Ubisoft and Capcom, and should get even bigger as it goes. picked up Square Enix’s Tomb Raider Studios and Marvel’s Avengers.

I wish there was a succinct way to explain what Embracer is and where it came from, but there isn’t. It started as a nesting doll of investment companies that started out in retail. It’s now a vast network of independent publishing branches and individual studios that make and sell every type of game you can imagine. The brainchild of Swedish businessman Lars Wingefors, Embracer was created in 2011 and bought out other game companies since.

It was originally called Nordic Games Holding and grew out of Wingefors’ previous experience in selling excess video game inventory to the international market. Instead of selling EA’s remaining games, Nordic eventually decided to start selling their own. First, he seized the assets of the Austrian publisher JoWooD (Gothic, SpellForce) during a bankruptcy in 2011, then in particular many leftovers from THQ (Darksiders, Homefront) in 2013, after which it was rebranded as THQ Nordic.

At the time, it looked like grave robbery, but perhaps even less lucrative. By now, it’s clear that Nordic Games’ ambition went far beyond just being a THQ zombie and giving the world Darksiders III. The holding company went public in 2016, renamed Embracer in 2019, and now has over 100 studios and publishers housing more than 10,000 employees, making it bigger than Activision Blizzard in terms of body count.

Pretty much the only thing the band did besides buy stuff was hold a sharply reprimanded the 2019 AMA with 8Chan. “I condemn any unethical content that this website represents,” Wingefors later wrote in its apology. “While no one within the THQ Nordic Group would ever endorse such content, I realize that simply appearing there implicitly felt like we did.”

Monday’s $300 million deal to acquire Crystal Dynamics (Deus Ex), Eidos Montreal (Guardians of the Galaxy), and Square Enix Montreal (Hitman Sniper) is one of Embracer’s most high-profile deals to date. . Along with securing the rights to things like Thief, Legacy of Kain, and over 50 other “back-catalog games” (i.e. Gex), the sale would also see Embracer’s ranks swell by 1,100 other game developers. But in purely monetary terms, it would be one of the smallest checks that Embracer investors have cut in recent years.

Here’s who else he recently bought:

April 2020: Port house Saber Interactive for $525 million February 2021: Borderlands maker Gearbox Entertainment for $1.3 billion April 2021: Ad-supported mobile game publisher Easybrain for $640 million April 2021: Star Wars Remaster Aspyr Media machine for 450 million dollarsAugust 2021: 3D Realms and seven other studios for 313 million dollarsDecember 2021: Asmodee, French publisher of board games and RPGs for 3 billion dollars

While mega publishers like EA and Activision rely on selling tens of millions of copies of a few annualized franchises, Embracer has been busy buying dozens of baskets and stuffing a few eggs into each. Its subsidiaries publish everything from Biomutant to World War Z. It owns 4A Games, which makes the post-apocalyptic Metro series, as well as Dambuster Studios, which made Homefront: The Revolution, and is the latest studio to be cursed with development. of Dead Island. 2, a sequel that’s been MIA for eight years. As well as reclaiming old THQ properties (it bought Kingdoms of Amalur in 2018), it added new independent studios behind cult hits like Ghost Simulator and Little Nightmares.

If you want to get a sense of the scale of Embracer’s acquisition rabbit hole maze, consider the mind-blowing case of the upcoming Saints Row reboot. The parody series of GTA was created by Volition, the famous studio behind Descent, Summoner and Red Faction. THQ acquired Volition in 2000. When THQ went bankrupt in 2013, Volition was sold to Koch Media and became part of Deep Silver. Summoner and Red Faction were sold to Nordic Games. In 2018, Nordic Games finally bought Koch Media as well.

In addition to reuniting old gaming IPs, Embracer attempted to reform long-defunct studios. Free Radical Design was formed by developers who worked on GoldenEye 007 and Perfect Dark for the Nintendo 64 in 1999. In 2000 it released TimeSplitters. In 2008 it went bankrupt and was sold to Crytek. It went terribly, and eventually all that was left was sold to Koch Media. Last year, Embracer reformed Free Radical Design with the original founders Steve Ellis and David Doak to bring the “much-loved” TimeSplitters IP back to life.

When THQ went bankrupt, it seemed like a sign that there was no more room for midsize publishers in an industry dominated by first-party staples and $100 million blockbusters. Embracer’s strategy seems to confirm this. Instead of trying to be king of the hill, he’s going to be king of the rest. It rarely releases major games, but one of its bets occasionally hits big like 2021’s Viking survival sim Valheim.

Who knows how it will work. Hopefully this means the developers at Eidos Montreal can keep their four-day work week and we will eventually have another Deus Ex who does not have the fortune of an entire company on his shoulders.

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Article source https://kotaku.com/saints-row-tomb-raider-deus-ex-thq-nordic-embracer-acqu-1848868558

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